VIDEO
HERE
 

﹝第 12 講﹞資訊設計

以下午見識情勢

資訊設計要領

  在資訊設計的過程必需界定產品的範疇和觀眾的性質、規劃產品製作計畫要項、以流程圖〔flowchart 〕表現產品的內容。

  以下五件事情在進行資訊設計之前要先作考慮:

第一:目標﹝Goals

What do you want this product to accomplish?

Who you want to reach and how, in turn, depend on the product's message and purpose. Information design begins here -- not by arranging content, but by defining goals.

How do goals drive design?

If you want users to .... Then your design might need ...
Learn and Retain Clarity, simplicity, direcness, repetition, and reinforcrment; modular breakdown of information into short presentations; testing and remediation where appropriate
Have Fun Variety, surprises, randomness, and wit; unpredictable events that change each time the product is used
Understand Conceptual explanations; "how it works" illustrations and video; graphs, charts, simulations
Experience High level of interactivity; user control of actions and events; realistic sights and sounds
Act or Buy Well defined features and benefits; a clear call to arms/options; toll-free phone number, interactive order forms, etc.
Get Answers Reference-style organization; fast access; searchable index of contents

 

第二:觀眾﹝Audience

Who do you need to reach, how can you reach them, and what do they want?

The right technology for delivering any content depends on who will use it and how. This means finding out about the needs and interests of the audience.

Defining conditions of use

Audience What is the target user's ... Ages? Gender? Education? Experience with computer?
Usage Will the product be ...

Used at home? Used at Work?
Viewed and controlled by a single person?
Projected in front of a group?
Demonstrated close-up by one person to one or more others?
Used just once, occasionally, or frequently?

Environment Will the environment

Noisy enough to interfere with program sound?
Quite, like a library or classroom?
Particularly bright (outdoors) or dark?
Unpredictable (if the display computer is portable)

Equipment What can you assume about

The kind(s) of computer equipment users have?
The performance users' computer can deliver?

 

第三:工具﹝Tools

What technologies will you use to create and deliver the content?

Realistic planning is possible only when the project's scope and complexity are known. These depend largely on the authoring and delivery methods you choose (internet, CD-ROM, whatever).

第四:計劃﹝Planning

Do you have time/money/resources to create or obtain content?

Content can be organized only after you've decided what you have the resources to produce. This is the result of practical project planning. Creating a content inventory list is often the first step of planning. The earlier you do it, the better you'll be able to predict the consequences of your design decisions.

For example: a content inventory list for interactive company brochure

Section Content Item Task Have Need
Introduction Logo art
Background image
Narration

Music
Digitize
Obtain and Scan
Script, record, digitize
Obtain and digitize
X


X

X

X

Company Tour Video
Narration

Music
Record and digitize
Script, record, digitize
Obtain and digitize
X
X

X
CEO Interview Video Q&A Script, record, digitize
Employee Profiles Video of each
Bios & info on each
Record and digitize
Research and Write
X
X

 

第五:組織﹝Organization

How should the content be organized?

The term "information design" suggests you're only arranging information. But organizing content is just one part of information design.

 


流程圖

  資訊設計策略可以由流程圖來檢視。流程圖並沒有一定的形式,只要它能夠為資訊設計提供一個清楚的指示圖就好。

  流程圖將內容以結構方式呈現,讓產品運作的方式一目了然。同時也為資訊設計接下來的互動設計提供一個工作基礎。  

  譬如設計一個四層互動層次的流程圖,很可能會發展得很複雜,而使得使用者如墜五里霧中,失去繼續瀏覽的耐心。對於這個問題有一個解決的方法,就是提供可隨時回到主畫面的按鈕,或提供輔助畫面,讓使用者隨時可以從畫面中取得協助。不管使用者進到哪一層,他們永遠只需按一個鈕,就能回到主畫面。

  資訊設計師只要為使用者減去一步回到主畫面所需的動作,就能讓多媒體產品多一分效率。




 

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